Log
API Reference - log
Logging functions
This module allows you to log messages to the simulator console, used mostly for debugging purposes.
There are 5 functions (one for each log level) that print input string, and their “once” counterparts that only log the message once.
await client.rpc('log.trace', 'message')await client.rpc('log.debug', 'message')await client.rpc('log.info', 'message')await client.rpc('log.warn', 'message')await client.rpc('log.error', 'message')
await client.rpc('log.trace_once', 'message')await client.rpc('log.debug_once', 'message')await client.rpc('log.info_once', 'message')await client.rpc('log.warn_once', 'message')await client.rpc('log.error_once', 'message')
Work in Progress
log.trace("message")log.debug("message")log.info("message")log.warn("message")log.error("message")
log.trace_once("message")log.debug_once("message")log.info_once("message")log.warn_once("message")log.error_once("message")
Use client.rpc('log.trace', 'message')
to call these functions via Network API. Only argument is “message”, which is always a string for RPC but can be any object if called from Lua.
log.trace(message)
log.debug(message)
log.info(message)
log.warn(message)
log.error(message)
log.trace_once(message)
log.debug_once(message)
log.info_once(message)
log.warn_once(message)
log.error_once(message)
See above.